How would it combine with that subclass and the Defensive Duelist feat? While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. Fencing Master: Is it too much like the Duelist subclass? Back to Main Page → 5e Homebrew → Equipment → Weapons, https://www.dandwiki.com/w/index.php?title=Swordspear_(5e_Equipment)&oldid=1344342. When you take the attack action using a flail, you may disregard a shield’s bonus to a creature’s AC on one of your weapon attacks. I will be looking for some more articles on your site thanks for this lovely post. Aside from the fact that no one I’ve played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! Of course if you play max. Special. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Players who want to make their Paladin even better at what they do can take them to the next level with a variety of feats. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. Drawing the ammunition from a quiver, case, or other container is part of the attack. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. Unearthed Arcana + Homebrew). *Plus Blinding Attack and Disabling Attack from this list. Any Concept / Any System. The net is a weird weapon that complicates the game a bit, but might be fun to experiment. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there…. While I primarily had rogues in mind for the feat, a monk can replace the dagger’s paltry d4 with their Martial Arts die… bringing this back to a ninja-style shuriken master! Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer… I wanted to be able to disarm, trip and distract with my whip… which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. *Plus Blinding Strike and Disabling Strike from this list. Dodge & Disengage: Do They Need Tweaking? Whip Master: Flavourful and makes the whip a more viable choice. You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. 3. While the sword hovers, you can use a bonus action to cause it to fly up to 30 Special. The original blade of the Godsend was made by Purphoros, the God of the Forge, in a … A shortspear is about 3 feet in length, making it a suitable thrown weapon. I’ve been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. Then reduce the number of maneuver to dice to 1. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. (Check out Esquiel’s Guide to Magic Weapons if you need some!). not reliant on rolling a 19 or 20 etc.). Weight. The 15 Things I Love Most About 5th Edition…, Powered by WordPress & Theme by Anders Norén, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Player’s Handbook, the arguably overpowered Great Weapon Master feat. Spear Master – if you check my design notes here, you’ll see I’ve covered this point. So pretty much just heavy javlins made to be thrown or used in melee with a shield. Now there’s a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. But while Martial Adept would give me some of the capabilities I’m looking for, it doesn’t for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). My DM let me retrain my great weapon Fighting style into Dueling and i'm looking for new feats/multiclass for my ancient paladin to take. You regain your expended superiority dice when you finish a short or long rest. You favour balance, manoeuvrability and improvisation in combat. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something – it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. I suspect some will see it as overpowered, but I’m not inclined to worry too much about game balance. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. ; Sword Kladenets – a fabulous magic sword in some Old Russian fairy tales. Weapon , very rare (requires attunement) You have a +2 bonus to attack and damage rolls made with this magic weapon. A swordspear is similar to a normal spear in length, but with a bigger, wider blade that sacrifices the balance of the spear (and hence its ability to be effectively thrown), as well as making it more difficult to wield. Ammunition. But I think DMs can make a call about whether this extended range would include those extras. Thrust, parry, riposte, repeat… every rapier fight ever! You gain one superiority dice, which is a d6. Thus, I did not give the long spear reach, as it is a spear, and can be used with one hand. I think there might be room for a feat that makes one-handed fighting a viable option. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. Design Notes: For ages I’ve been debating how to get across (what I see as) the flail’s main advantage, the ability to strike over or around a shield. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). It is abstract on purpose. Don’t be giving me none of your house rules…. With Spear Master focused on single handed wielding I’d have it apply to melee attacks with javalins as well. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. I’ve dreamed up my own versions of the the UA weapon feats but they aren’t quite ready to be used in game yet. Your weapon reach extends to 10 feet, and other creatures provoke an opportunity attack from you when they enter that reach. Treat throwing spears like javelins. Sort, filter, and read the full descriptions for every magic item in 5th Edition D&D. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. One of the other problems spears in D&D have is that their primary benefit (other than reach, which 5e refers to as 'if it's long enough to get this, it is called a pike') is being throwable, which is really useful in real medieval warfare, but not all that useful in the game. Quickly accessible list of magic items. Cost 1 gp Weight 3 lbs. A Gladiator feat that combines trident and net would be really cool! *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. I built it this way, so you don’t have to take DD at all, or at least you don’t have to take it first. They are the party's tank, with heavy armor, lots of hit points, and a handful of spells too. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Instead you’ve got a deadly combo now, by picking both feats! Damage 1d6 (small), 1d8 (medium) Critical x2 Type piercing Category two-handed Proficiency simple Weapon Groups spears Special brace. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Look out multiverse…. Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue… and rogues don’t have proficiency in whips, hence I had to build that into the feat. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. If it is not decided prior to an attack, the damage defaults to piercing damage. Character Vault. Over the last few years I’ve written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and it’s noticeable that messing around with the game’s existing mechanics is by far the least popular thing you can do as a D&D creator. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. Simple, Spear. Design Notes: Critics will say the miss by 1 is fiddly, but when you’re that close to hitting you always do the maths, so you know. Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. Trident - Weapon usually attributed to water deities in Western Culture, such as Poseidon.In Hinduism, it is the weapon of Shiva, known as trishula (Sanskrit for "triple-spear"). Both things that the ideal paladin should be able to do as well; when not defending the innocent, he can provide for them as well. When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. If it is not decided prior to an attack, the damage defaults to piercing damage. 4 May, 2017 in 5e DnD / free content / free gaming resources / magic items / Medieval Studies certificate tagged Black Company / Dust to Dust / pikes / spears / Sutton Hoo helm by Brandes Stoddard In a recent G+ post, Jared Rascher noted the general lack of cool magic spears in 5e and asked after a DM’s Guild or OGL product that might amend this. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. A die is expended when you use it. The thick "spear tip" can allow for large, slashing attacks as opposed to the normal piercing strikes of a spear. On the subject of Divine Smite though, that’s something that’s in desperate need of a nerf IMHO). Damage 1d4 (small), 1d6 (medium) Critical x2 Type piercing Range Increment 20 ft. (thrown) Category one-handed Proficiency simple Weapon Groups spears, thrown, tribal. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. When you hurl it and speak its Command Word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Rocking and rolling with Ragnar and Rollo…. level 2 Short Blades Master: It makes a dagger specialist a lot more viable. Coming soon, I’ve got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyone’s favourite school girl!). Spear Master: I’m not sure this is necessary as Polearm Master has been errata’d to include the spear. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible – like this guy. Prior making an attack on a creature, a swordspear's wielder can choose to deal either piercing or slashing damage against the target. In 5e spears do less damage than the rapier. You’re probably right about darts and slings… and blow gun maybe relies more on a Poison Kit proficiency anyway. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Player’s Handbook, so as to offer players a meaningful choice when selecting their equipment. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. Fencing Master – Oooh, I haven’t heard of the Duelist subclass, and I can’t find it online. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. Dragonslayer Swordspear (5e Equipment) From D&D Wiki. the pike but just say it isn't 18' long). So I didn’t quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Player’s Handbook and these, I think 95% of people’s weapon fantasies should be covered by now! Sword Coast Adventurer's Guide by Wizards of the Coast Call of Cthulhu Investigator Handbook by Chaosium Inc. Tools Toggle Dropdown. And sometime in 2020 I’m going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. Thanks for taking the time to feedback on these! When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. So, do you like these? Let me know your thoughts in the comments… are two superiority dice per rest any more powerful than Polearm Master feat? Sword Coast Adventurer's Guide by Wizards of the Coast Call of Cthulhu Investigator Handbook by Chaosium Inc. Tools Toggle Dropdown. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Compendium Character Vault Manage Audio Roll20 for iPad and Android Token Marker Library. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. But certainly there are some good ideas in the mix, so go read…. Perhaps Heavy Spear is a more accurate name. Yes it’s simple, but it’s also excruciatingly dull. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. I’m thinking about adding the Reach property to this feat now that you suggest it! Therefore I’ve made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. My solution is to add a war spear weapon to the martial category. Since there’s no way I’d allow a bonus action attack with the spear butt when it’s wielded one handed, and wielded two handed you’d rather choose a weapon that does a d10 to go with your Polearm Master feat. Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things… parry, riposte and disarm! Flail Master – hmmm, yes now I’m tempted to make it once per Attack action too. I found your article very responsive and easy to understand. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapon’s usual damage die, when determining the attack’s damage. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably don’t need their own feat. Strength vs Dexterity: It’s Time to Punish Weaklings! Sword Master – I did actually think of making a longsword only feat that offered it the finesse quality. Champion isn’t exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. ; Tyrfing — a cursed sword that appears in Norse Mythology that would kill a man when drawn and would eventually kill its wielder. I’m considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. In 5e you have either the spear or a pike. Besides being weapons, one is traditionally a means of providing sustenance, and the other is a tool of creation. Design Notes: Obviously this is a doubled up version of Martial Adept, with the justification that it’s limited to only two weapons and you can’t choose every single maneuver available (plus Martial Adept is not that good, so we can afford to take a liberty here!). When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. Plus one superiority die alone is a bit underwhelming. Effectively it’s an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. That is higher, equal or a tiny bit lower dps (depening on class and build) then going greatsword + GWM + GWF all while getting the sweet +2 AC from shield. The great thing about feats is only the people interested in them have to learn them, and the DM doesn’t have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). How about conjuring up some “Weapon Mastery Feats” to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, I’ve been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. Would you use them in your game? Roll20 uses cookies to improve your experience on our site. Within the Misty Forestwas a small cave that connected to the subterranean waterway that passed under the castle. Axe Master – the intention was that the critical range extends by 1 (maybe I’ll change the jargon, or put something in the design notes to clarify that!). ), I’d LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook… or even share this blog with some of your D&D-loving friends… it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Jump to: navigation, search. So, now that you understand my thought process, I hope you enjoy these feats…. A swordspear makes up for its disadvanages with its damage output. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. I’d additionally rule that the spear is a reach weapon. 5E has a short list of artifacts, so it’s basically a race between the Sword of Kas, the Sword of Zariel (from Descent into Avernus), and Ed Han’s more than credible choice of Blackrazor. I don’t like the maneuver dice mechanic, but that’s my personal preference not an inherent problem with the idea. As an action, you can cause lightning to fall on a creature you can see within 30 … You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat… unless we’re to imagine that spear wielders in D&D now twirl their weapons like they’re in a marching band. It was built across three low hills on the southwestern edge of the High Moor, east of Trollbark Forest and just north of where the Coast Way joined the Trade Way. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetype’s maneuvers. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. But that’s less fun! Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. In terms of balance, I’ve tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? Aside from the fact that people want to play the ‘official’ version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5e’s simplicity as one of its key draws. Flail Master: I like the disregard shield bonus once per round mechanic. Once wielded by the banished heir to lightning, this weapon is the earliest form of the cross spear, serving as both a sword and a spear. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. If you are not Small or smaller, you can treat the weapon as a reach weapon. Underground Extensive tunnels were dug under the keep, connecting with the subterranean Nepenthe River, the abandoned city of Kanaglym, and the greate… The rest is similar to the Bludgeoning Master feat, and so I feel there’s a nice balance between the feats – which is important. Now I’ve always got a lot of time for what the Mearls has to say… but overall I’m not a huge fan of what he came up with on this occasion. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. Swashbucklers, you’re welcome! *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. The thick "spear tip" can allow for large, slashing attacks as opposed to the normal piercing strikes of a spear. The Barbarian’s Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. A die is expended when you use it. Nameless King Swordspear (5e Equipment) Weapon  (swordspear), legendary (requires attunement by a Fighter or Paladin with a Strength score of at least 18) This weapon may deal slashing damage or piercing damage (wielder's choice) and weighs 25 lbs. ), I don’t think the additional range overpowers them. The Harder They Fall: Revising Falling Damage for 5e, The Best Battle Master Maneuvers (incl. This sword-spear was crafted by the gods, and used by a powerful warrior who could walk between worlds, to slay a monster that threatened to consumed all of Theros in madness. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. And halving damage is something we should be used to with Dexterity saving throws etc.. 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